Tuesday, April 10, 2012

Book Source #2

Title of the Book (in italics when typed, underlined when written)
 Ex: Twilight
Advertising Attack
Author(s) or Editor
Ex: Stephanie Meyer
Laura J. Hensley
Publisher
 Ex: Little, Brown and Company
Raintree
Year of Publication 
Ex: 2003
2011
City of Publication
Ex: New York
Chicago
Mode of Access (Print if you read the actual book, Electronic if you found it online, or through your kindle/nook/ereader):
Ex: Print
Electronic
Eddition if indicated:



FIVE FACTS FROM THE SOURCE (Embedded):
EX: After having known Edward for just a few short months, Bella admits that “it would cause [her] physical pain to be separated from him now" (Meyer 283).
Some people pro-advertising argue that it "helps sell products and services, which creates jobs and keeps the economy moving" (Hensley 5).
Advertisements affect a large portion of its audience by making the audience feel as though "they do not measure up to the people...they see in [them]" (Hensley 5).
The advertisement industry "choose the strategy of playing to people's need to be admired and fit in" (Hensley 11).
Messages within advertisements "tap into people's most basic insecurities, desires, and emotions" (Hensley 15).
Because "facts alone will not usually convince people to spend their hard-earned money", advertisements utilize their audience's insecurities in order to devise an effective strategy to sell the product or service (Hensley 15).


Summary of Source (Three-Four Sentences of the Who, What, Where, Why, and How in your own words. NO OPINION):

Advertising Attack explores the advertising industry by explaining the process of creating an effective advertisement. These facilities target a specific group of individuals as their audience and use their insecurities to ensue their desire to purchase certain products or services pertaining to the insecurities. By utilizing effective strategies, they trick the viewers into thinking they need a product or service when they can really do just fine without it.


Credibility of Source:
Author or Editor: Who is the author? What training have they had? If there is no author, examine the editor.


The author is Laura J Hensley, a writer and editor whose interests include art, literature, and popular culture.

Attachment: Does the author or editor have anything to gain from writing this, or is it simply informative?


The author is simply informative.


Bias: Do you detect a bias (a favoring of either side) in the author's writing?

No, the author is presenting information regarding the process of creating advertisements. She presents both sides of an argument pertaining to the effects of advertising on society.


References: Does the author cite references in the writing? If so, do these add or take away from the credibility?


The author does not cite any sources; this takes away credibility.

Use of Source: How will you use this source in your project?



I plan to use this source to present the origin of my topic's problem, and the processes they use to massively spread false advertisements that pollute society's perception of beauty.

Book Source #1

Title of the Book (in italics when typed, underlined when written)
 Ex: Twilight
Entertainment and Gaming
Author(s) or Editor
Ex: Stephanie Meyer
Stergios Botzakis
Publisher
 Ex: Little, Brown and Company
Raintree
Year of Publication 
Ex: 2003
2011
City of Publication
Ex: New York
Chicago
Mode of Access (Print if you read the actual book, Electronic if you found it online, or through your kindle/nook/ereader): 
Ex: Print
Print
Eddition if indicated:



FIVE FACTS FROM THE SOURCE (Embedded):
EX: After having known Edward for just a few short months, Bella admits that “it would cause [her] physical pain to be separated from him now" (Meyer 283).

Entertainment media such as video games and movies "give wrong and unfair impressions of people" (Botzakis 27).
Since the majority of people are exposed to some type of entertainment media, they "may start to see stereotypes as fact" (Botzakis 27).
Because of the presented stereotypes in entertainment media, people may "assume that these people will act like the stereotypes presented in entertainment" (Botzakis 27).
When individuals think about women in the entertainment media, they think about women who "are beautiful and young" (Botzakis 28).
Young women exposed to stereotypes tend to "feel that they have to follow them" cosequently inputting all their effort into "appearance, or acting overly passive or sexy -- to fit in" (Botzakis 28).


Summary of Source (Three-Four Sentences of the Who, What, Where, Why, and How in your own words. NO OPINION): 

Entertainment and Gaming explores the representations and stereotypes depicted in entertainment media such as movies and video games. The people creating this entertainment need to win over consumers by giving them what they want in a new and exciting way. Consequently, the stories and characters presented inevitably implement stereotypes based on sex, ethnicity, etc.

Credibility of Source: 
Author or Editor: Who is the author? What training have they had? If there is no author, examine the editor. 

The author is Stergios Botszakis, an assistant professor of adolescent literacy at the University of Tennessee. He uses media and popular culture in education.

Attachment: Does the author or editor have anything to gain from writing this, or is it simply informative? 

This book is simply informative.

Bias: Do you detect a bias (a favoring of either side) in the author's writing? 

Botzakis is slightly bias in his writing. He's inclined to exemplify the negative affects of entertainment media.

References: Does the author cite references in the writing? If so, do these add or take away from the credibility? 

The author does not cite any sources; it takes away credibility.

Use of Source: How will you use this source in your project?
I plan to use this source to explain the negative affects of stereotypes and false portrayls of people in entertainment media.